I played as conditionmancer up until a little while ago, no regrets changing to power and dagger build. This skill can be activated to provide pulsing stability while in Shroud for 8 seconds. Another in my series of basic profession guides. Notes []. Neeeeevermind I actually clicked on the build. This trait inflicts vulnerability when you strike foes below the 33% health threshold. For condition builds your main choices are Sigil of Malice and Sigil of Earth. This skill makes the Reaper charge forward while dealing damage and blocking projectiles. This is the main life force generating skill for a condition build but it is also a valuable condition damage skill. I used to run Well of Blood for the AoE heal to benefit party members, but I switched to the Signet and have been quite happy with it. This is more a general comment, but the PvE part of the title is a misnomer. Activating Death Shroud will transform you into a phantasmal state with special skills, where your accumulated life force takes the place of health but slowly depletes over time. This attack fires a bouncing projectile which blinds targets it hits and transfers any conditions on the Necromancer to those targets. Entering Death Shroud just to cast Tainted shackles is very useful for maximising single target DPS due to its low cast time. In situations against multiple enemies Epidemic might be worth taking instead of Plague Signet. If the fight lasts any longer then proceed to use dagger, wells and tainted shackles to finish. Sinister is a condition main stat set which also has some decent direct damage and Vipers is a new stat combo which has more power but less precision and condition damage than Sinister. Flesh Golem provides a better breakbar destroyer on a single target and their are better alternatives to getting chill. However it can be used as a defensive utility weapon for other builds. Necromancer has very respectable damage compared to the other classes. This makes it highly popular for Death Shroud builds on the base Necromancer. Next Classes Guardian Prev Classes Warrior A mage summoning the undeads, poisoning enemies and causing area damage: the necromancer. But there are situations where it could help considerably with survivability. Star Wars the Old Republic (SWTOR), Guild Wars 2 (GW2) and Elder Scrolls Online (ESO) are currently covered. This skill places a large AoE poison field at the target location which applies poison and weakness to any foes within it. The idea behind this build is to do as much damage as possible in a short time frame. This is quite a good skill on condition builds. With this we can increase the duration of Lich and reduces its cooldown. Half of the utilities and a whole weapon are completely ignored, which saddens me to no end. Activating the skill once will make it continually pulse that extra condition (there is no need to spam it). This is not a pve guide, this is a sheepification guide. The damage is spread out through 10 hits which should all hit if used in melee range of a target. This is an incredibly useful supportive trait for moving downed allies out of danger zones and resurrecting them in complete safety. On the day of 26.10.2015 all these builds recieved an official badges of “COMPLETE BULLSHIT”, “MADE BY HONORLESS AND SHAMELESS DICK”, “THE LONGEST LIVING LIE IN THE GUILD WARS 2 COMMUNITY”, “MONEY WHORE”, “MATH IN SPACE” and “CHOSEN BY META ELITISTS”. This trait inflicts weakness on critical hits and also casts Enfeeble on Shroud entry. For example spreading 25 vulnerability stacks to all nearby enemies. They are viable for pve but mostly/only for 80s. This specialisation is highly useful at boosting the effectiveness of many types of Necromancer builds particularly in PvE. But it can be useful in select situations. Curses is taken to boost condition damage and duration while using a scepter. Compared to Death Shroud’s more ranged and single target focus. Berserker necro. GW2 Necromancer Roleplaying Guide (for Beginners) 4 replies . In some situations you may want to use Lich Form instead of a Flesh Golem due to Lich providing very high burst potential. The line also provides us with plenty of ways to gain additional toughness which has synergy with this trait. It is also a dark field. I’ve been in CoF and watched a pair of zerk warriors die at the Slave driver while I never dip below half health. Then go back to dagger and use Reaper’s Touch etc. The build focuses on maximising personal damage while using Lich Form for burst. This makes the Well of Blood a more group friendly heal. A build is created using 3 specialisations. So Rending Shroud should get plenty of use and provide plenty of vulnerability. I’m simply saying that this guide and the scant builds in it were dungeon tested, not general play tested. Dont play necro then. Which means you either have to prepare for the negatives, suffer through them or avoid the skill and rely on your teammates to provide the same support without the negative effects. It also provides some extra swiftness. This are ment to be played by full level 80 with a specific armor set and for a specific game content (dungeons). It can also be used to help maintain permanent chill, interrupt attacks or damage breakbars. This means your party can take less condition cleanses and just rely on the Necromancer to passively cleanse. For general use we want to start the fight with dagger plus warhorn, summon all minions and engage with Locust Swarm. Lich Form > Deathly Claws, Marked for Death, Chilling Wind, Mark of Horror, Grim Specter. Which makes it quite useful just for that. This trait grants bonus toughness while in Shroud. I have tried everything from a burning guardian (pre-trait patch) to a P/P engi. I guess if somebody from a dungeon speedclear guild writes a PvE guide, it won’t say much about open world PvE. It also has no recharge when it successfully hits an enemy that is downed or has less than 50% health. This trait applies chill when you blind a foe. It also applies 3 stacks of vulnerability to self. Because it increases attack speed it makes the auto-attack potentially very strong. This should only be cast if you need to root an enemy for a specific reason or to help with damaging a bosses breakbar. When interrupting trash mobs you should prioritise using daze and other CC  instead of fear to avoid placing the targets out of position. The damage gained from this skill makes it worth taking simply for the opening burst. I would still regard Blood Fiend as superior. However it is still very helpful as a defensive skill. This skill grants 6 seconds of protection, acts as a sunbreak and allows the Necromancer to generate a very large amount of life force when taking damage for a short period. If in danger and on low health it can be used while backed away from the enemy to regain some health and maintain some DPS from a safe distance. It also transfers conditions for each foe struck. They are also more aggressive and as such they deal damage when cast. This site is not associated with and/or endorsed by the NCsoft or ArenaNet Inc.. All logos and images are copyrighted by their respective owners. Any build that wants to maximise the passive defence of Shroud or use minions should consider this specialisation. so much more fun overall. This skill creates a pulsing AoE which deals no damage and converts conditions on allies into boons. If traited with Augury of Death it provides a very low cooldown stun break. You can proc this trait very easily by dodging to apply bleeds from Mark of Evasion and then casting Dark Path to reach the 4 bleed threshold. Which can easy stack to 25 bleeding when wear a high armored all rabid gear and then epidemic that bleeding stacks. Which is useful to reduce healing on bosses and enemies that constantly regenerate health. Master of Corruption is taken to make Blood is Power and Corrosive Poison Cloud more potent for condition damage. Apart from all the rest. Due guides like this people will keep thinking what necromancers is sux. While many view necromancers as selfishly evil, some of the greatest good has been done in service of Grenth, when their patron god's good works aligned with a necromancer's self-interests. I have followed several guides, practiced rotations, and still max out at 3k. I call it the Necro Signet Spiker. Spreading multiple damaging conditions on a low recharge unblockable attack is potentially very powerful. This is quite a useful skill to have for pulling individual targets into position. Guides Guild Wars 2 Necromancers can do a lot of good for your team in Guild Wars 2; providing support and decent damage whenever they are needed to. I realised condition damage is still well below direct damage, and on top of that doesn’t synergize with anything.So, I bought the zerker stuff, and at least now i can rip through mobs, which feels much more fun than watching them from the distance,throwing things at them with almost no visible result. This is probably the most important line you will pick for a direct damage focused build. But it is important to remember to maintain your life force effectively. http://imgs.xkcd.com/comics/wake_up_sheeple.png. This particular scholar profession is more of a bruiser type caster which prefers to get up close and personal with its enemies. This text cannot be called PVE guide coz does not give an option to choose from. So it should be used as frequently as possible when playing Scepter condition builds. The warhorn is another very common choice for off-hand for PvE. Builds are always an important part of … The damage is very weak and in most groups vulnerability should not be an issue. Your email address will not be published. This trait adds burn on hit to Shroud skill 1. It also poisons nearby enemies, provides a stun break and is a blast finisher. Since vulnerability is very easy to cap at 25 in groups this trait becomes very strong and makes Reaper the only class that can completely disregard fury and bonus precision. It is designed around the idea of having strong ranged condition pressure without much danger of damage down time. The longer the battle takes, the more advantage he gets. With 25 stacks of vulnerability it is a bonus of 50% critical chance on that foe. With the recent changes of the first Path of Fire balance patch, the new Scourge elite specialization makes them the most oppressive they’ve been in the game’s history. The greatsword build is the absolute best direct damage build available to Necromancers. The active creates a Vampiric Mark on the enemy target and provides a decent self heal to the Necromancer. It transfer 1 per foe which makes it a rather poor alternative to transfer conditions. These consumables are not required. This trait reduces Well cool downs, makes Wells siphon health and provides protection on initial cast. I run a variety of builds, but use Life Steal a lot (20 points in Blood to take life steal related traits) and I love my celestial gear. Try running around in a pure zerker build there and you’re likely to get frustrated quickly. It also teleports downed allies to your location. This particular build is designed for disorganised groups or solo content for this reason. If you lack chill and need an extra source then this is a pretty good choice to fill in that gap. It is often considered a condition damage class despite its lack of high potential condition damage. Reaper’s Touch should be used whenever it is off recharge as it is a DPS increase unless it fails to bounce. Or providing vulnerability in the open world. Often dubbed as the king of the open world, the Necromancer can absorb as much damage as it can deal with essentially… For further optimisation you can pre-cast certain skills before getting into combat. The rotation involves using Grasping Dead, Feast of Corruption and Enfeebling Blood whenever they are available. But they do require you to maintain above 90% health to achieve that maximum damage. This is very strong on DS builds and it has direct synergy with Deadly Strength which will further boost your damage while in Shroud. Its slow cast also makes it quite poor for breakbars. TLDR: meta-zerker guides are almost always dungeon guides, not inclusive of general PvE play. The bonus precision means you can cast both damaging wells and then immediately enter Lich form to guarantee that they critical hit on every pulse. This utility grants 30 seconds of swiftness, acts as a stun break and allows the Necromancer to generate life force when taking damage for a short period. However once summoned they give you access to the skill Putrid Explosion. The base heal is quite low but due to the low recharge and cast time it’s not a bad heal. This is a free damage trait. The extra fury can really help with the Necromancers natural lack of critical chance. It has direct damage DPS almost equal to that of the dagger. This quite a nice boost to condition Reaper builds. The axe is a rather weak main-hand weapon. The Necromancer and any minions siphon health when they hit foes. Staff marks can also be used as opening burst by placing them underneath a boss before it becomes hostile. It produces a lot of vulnerability. This trait reduces the recharge on spectral skills. It is one of the biggest single hit damaging strikes in the game. However the extra condition duration and the higher power makes it a far superior choice to Sinister on condition builds up until the point where you have 100% bonus condition duration. Due to its relatively short cast time this skill is actually a small DPS increase. Dark Pact provides a 3 second duration immobilise on a relatively short recharge. I assume Scholar’s is the rune set of choice for any of these builds? This is a highly useful skill on condition builds in AoE situations. We use Flesh of the Master and take several minions to boost our toughness. Guild Wars 2 Necromancer PVP Build KillerGuides' Necromancer PVP Guide is Fantastic! It also helps with chill uptime when using “Suffer!”. This elite transform skill turns the Necromancer into a virulent plague which pulses poison and deals low damage in a large radius. Sorry, my comment wasn’t exactly clear. This is a really good trait for dagger builds. Its slow cast time and large aftercast make it quite clunky to use. The main gear sets used in PvE are Berserker, Sinister and Vipers. Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better … But it would be much better to use a different form of CC to interrupt them during a pull or simply use Well of Darkness to blind them instead. 2021 MMO Guides, Walkthroughs and News. As with other fields, care should be take to avoid overwriting more important combo fields. The self inflicted bleeds can also be used to gain a stronger heal from Consume Conditions or they can be transferred to the target using Deathly Swarm or Plague Signet. Which makes it doubly good for builds that use a focus. Which means you may require your teammates to place fields with your minions in mind (placing them on top of the minions are you summon them). There are a total of 9 major traits to choose from in each specialisation. This is due to its range of conditions and the base condition pressure it provides along with its natural resilience against enemy conditions. It also reduces the recharge on Shroud. Necromancers aren’t very good at condition damage compared to many other classes. Using this build for tanking or just for pure damage is a strong choice for raids. While in Plague form the Necromancer has increased health and toughness along with pulsing 3 stacks of stability. Also due to the design of the build it can even take the role of tank due to passive toughness from Flesh of the Master. In Shroud we cast Tainted Shackles and then spam Life Blast until we reach 50% life force. It also makes spectral skills last longer and grant life force on use. This elite transform skill turns the Necromancer into a huge Lich. This particular scholar profession is more of a bruiser type caster which prefers to get up close and personal with its enemies. I generally make lots of alts (currently at 24) so lots of those do not conform with the meta, but usually the non-conforming builds are the most fun to me. This trait grants might on Shroud auto-attack use. It provides a channelled attack that deals better damage than the auto-attack and generates a large amount of life force. As far as sigil choice goes you will want to prioritise flat damage boost sigils for direct damage builds. Edit (Classic) And then i realised that no one cared I could sustain 25 bleeds on a group of mobs: Two warrios could finish those mobs with 100 blades before all that wonderful damage from bleed could do its evil thing (that and the exe is the most boring weapon to use). Its attacks deal damage and grant a steady source of healing to the Necromancer. 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